Sunny Bains - Brains and Machines
www.sunnybains.com/blog
There's a reason that a broken neck or back is considered to be one of
the most tragic of injuries. If the spinal cord snaps, the brain loses
its ability to communicate with the rest of the body, and the limbs to
talk to each other. What most people don't realize is that when it
comes to locomotion, the second problem is actually worse than the
first. The chicken with its head cut off can still run around, thanks
to its spinal cord: The brain gave the signal to get going, then became
superfluous to requirements. But if the limbs can't "speak" to each
other to coordinate, then walking is impossible.
Researchers at Johns Hopkins University (JHU; Baltimore) saw a way of
getting around the problem. It turns out that the coordinated movements
of limbs in all sorts of animals (including chickens) are produced by a
central pattern generator (CPG). Sensors and actuators feed signals
into the neurons of the spinal cord and then respond to the output.
Because of the cyclical nature of walking, the spinal cord neurons
learn to coordinate the inputs and outputs to produce a regular
pattern: they become a CPG as the creature learns to walk. So, to give
locomotion to an animal with a severed spinal cord, you need to
reproduce this neural process.
If you could do so with an embedded chip, the researchers reasoned, you could enable walking at the flip of a switch.
Now they've shown that it really works. In a recent experiment with
colleagues at the University of Alberta, Edmonton, they used a chip
with analog neurons to control the walking of a temporarily paralyzed cat. Not only were signals from the chip
used to stimulate the muscles, but the movement of the limbs was
detected and fed back into the artificial neural network. The resulting
movement might not have been completely natural, but it proved the
concept. And this solution, unlike a more brute-force digital approach,
has the potential of actually being implantable in the medium term.
Reggie Edgerton, a professor at the Department of Physiological Science
and Neurobiology, University of California at Los Angeles, studies the
neural control of movement and neuromuscular Plasticity (adaptability
and learning). He sees the new work as a step forward: "It provides a
compact device that not only can stimulate the muscle but has some
ability to modulate the stimulation amplitudes based on kinetic and
kinematic feedback of the limbs." The difficulty of what the JHU
accomplished should not be underestimated, he said. "Perhaps the most
important point from the present data is the suggestion of some success
in
proof of concept of recording sensory information, processing it, and
then generating a reasonably successful adapted activation pattern of
specific muscles."
The neuromorphic approach
Ralph Etienne-Cummings, the JHU associate professor who has been in
charge of the electronics work, has been working with CPG-based
locomotion for several years. With his colleague Tony Lewis at Iguana
Robotics (Mahomet, Ill.), he showed back in 2000 that a central pattern
generator can be used to efficiently control walking in engineering as
well as nature. Together, Lewis and Etienne-Cummings built a small
robot: just a pair of legs driven at the hip. The knees were left to
move freely, swinging forward under their own momentum like pendulums.
Locomotion was simple. The analog CPG chip designed by Etienne-Cummings
would produce a burst of spikes that would drive the left/right hips
forward/back. Position sensors on the hips would send spikes to the
chip when their extremes had been reached, which would modify the output
of the CPG and cause the left/right hips to start moving back/forward
instead. Essentially, the sensors helped to feed in information about
the real-time physics of the legs into the CPG, and it in turn
coordinated the actions of the legs.
This particular CPG chip worked through the charge and discharge of an
analog capacitor, so incoming spikes supplied by the extreme hip
position sensors had the effect of either charging the CPG faster (in
the first phase) or allowing it to discharge more slowly than it would
have otherwise. Because that would change the period of the CPG, the
next 'extreme' spikes would hit at a different part of the cycle,
altering its pattern again. However, eventually, the CPG pattern would
converge to that of the sensor spike pattern (a process known as
entrainment), and the walking pattern would be set. Thus, as soon as
one leg was fully extended, the other hip would start to push forward,
producing a gait that exactly matched the physics of the legs. The
researchers were also able to make the legs step over obstacles by
adding a camera, appropriately converting its output into spikes, and
feeding those into the CPG.
For this experiment, the CPG chip itself consumed less than 1µW.
From robotics to biology
According to Jacob Vogelstein, a researcher who has been working as
part of Etienne-Cummings' team for several years, the advantages of
applying this approach to those with spinal-cord injuries was obvious:
The current state of the art for patients is primitive. "Commercially
available locomotor prostheses require the user to press a button each
time he or she wants to take a step. A specially outfitted walker is
sold with this system and has one button on the left side and one
button on the right. When the user wants to move his or her left foot,
he or she depresses the left button. When the user wants to move his or
her right foot, he or she depresses the right button. There is no
sensory feedback loop to control the locomotion."
There are better systems available in the lab, he says, but they
require "a fast PC, a whole rack of signal processing hardware, an
analog-to-digital
converter card and specialized software written in C. If you took all
of the hardware and crammed it in a box, you'd probably need 8 cubic
feet."
By contrast, the JHU electronics fit on a printed-circuit board. Most
of the components are commercially available: an analog signal processor
chip, to process signals to be fed into the CPG; a microprocessor, to
control the output to the subject; and constant-current stimulator
output stages. Of course, the core of the system is the analog CPG
chip. In the experiment with the cat, the researchers' custom device
had four sets of neural circuitry that corresponded to four muscle
areas: the left and right hind leg flexor and extensor muscles.
As with the robotics experiments, hip angle and ground-reaction force
sensors were used to send information into the CPG, which prevented
opposing muscles from operating at the same time and generally
coordinated the movement. The chip was used to directly stimulate the
muscles of a cat whose spinal cord had been anaesthetized so that it
could not participate in the motion control.
Vivian Mushahwar, an assistant professor in the Center for Neuroscience
at the University of Alberta, was in charge of doing the in vivo
experiment. Though the locomotion was slow, she was impressed with the
quality of movement the chip produced. "This walking looked near normal
and was fully adaptable to the surface over which the animal was
stepping. This was extremely exciting and highly novel. All
experimental work in the past focused on either producing in-place
stepping or walking on even, unhampered terrain. The preliminary work
with the CPG chip allowed for walking to take place on an unpredictable
terrain, which is an essential step for producing Functional walking
systems that can be utilized in everyday life outside the lab
Environment."
The next step
Mushahwar, much of whose work is devoted to neuroprostheses, is
excited about the potential of the new work. "The wonderful feature of
the CPG chip is that it can be used with any functional electrical
stimulation system for walking. In other words, it can be used with
systems employing surface electrodes or implanted wires to activate
groups of flexor and extensor muscles. Because of the flexibility in
how its neurons are connected, the sensory input
they receive and the capacity of these neurons to 'learn,' the chip can
be used for restoring locomotion in people with complete spinal cord
injury or augment the locomotor capacity in people with incomplete
injury.
"Our future goal," she said, "is to combine the CPG chip with
microelectronic implants in the spinal cord itself, instead of
stimulating muscles directly through surface or implanted wires placed
throughout the legs. The spinal implants, which would be distributed in
a region of the spinal cord spanning less than 5 cm, would allow the
activation of intact populations of neuronal networks within the cord
that are responsible for the generation of flexor and extensor
alternations in the legs. The combination of the CPG chip with
microelectronic implants in the spinal cord would significantly reduce
the size of the electrical stimulation system by eliminating the need
to implant wires directly in the muscles of the legs. It will also
produce even more natural, fatigue-resistant walking than what we were
able to achieve to date."
Vogelstein believes that the electronic approach is the only one likely
to bear fruit. "In the long term, the CPG chip allows us to pursue an
implantable solution, whereas the current [digital] technology has no
easy path to implantation. The CPG chip is much smaller than a whole
computer, it requires much less power and--because silicon neurons function
similarly to biological neurons--it has the potential to communicate
directly with the spinal cord and nervous system in its own language. A
disadvantage of the CPG chip over a PC-based solution is that it is not
as flexible as a computer, but as long as it does its job, it doesn't
need flexibility. You'll never need your prosthetic CPG chip to run
Windows."
Sunny Bains (www.sunnybains.com/blog) is a scientist and journalist based in London.